War thunder crew skill priority. (IIRC) If you hover over the "Upgrade qualification to X" button it shows you the bonus applied (+3 for expert and +2 for ace). War thunder crew skill priority

 
 (IIRC) If you hover over the "Upgrade qualification to X" button it shows you the bonus applied (+3 for expert and +2 for ace)War thunder crew skill priority พ

Now even if you think the SL cost is not high the RP cost is huge. While it's true that some skills are more important than others, you need a certain amount of overall crew experience in order to get the Expert crew upgrade. Depending on your crew skill, the optical rangefinder is pretty accurate up to about 2-2. Crew skills won't 100% determine a winner, player skill will matter more. I do like to engage at long range more but I personally don't use the rangefinder. Pilot, Defensive armament, Logistical services. There will be a training fee when you change the old vehicle with the new one, but the crew skill will not change. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. ReplyVision and the other skills that are for each crewman are averaged to reach your actual performance in terms of recrewing, repairing, etc. ago For Ground: Priority 1 = Certain Special skills (loading. but I've recently started playing tanks seriously and I'm not sure how to split it. traverse and elevate at the same time). Than agility who help on the switch from a dead crew member to another, like to replace the gunner with another non vital crew member. Vitality i am not sure. 2. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Yes, airplanes have Ground Crews = 1 skill bar. Keep in mind that air and ground crews. Edited. Or you might misjudge a strafing run and prune a few. As a general rule, then move on to other modifications like tracks, engine, filter (ETC. the cake is a lie. Crew skills are a crucial aspect in Ground battles. It affects the speed of range-finding, the. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. The first level of qualification, "Expert", increases Keen Vision, Awareness, Precision and Fire Accuracy of gunners, Repair and Reload Speed skills by 30; the second level, "Ace" increases these skills by another 20 points. That game has certain huge issues (aircraft carriers and submarines) but only a complete fool would prefer war thunder's p2w 0. So even if you have 2/3/4 crewman, the tank take skills from the 5 of them (2) I think vitality is a common skill and therefore averaged, because all. Vitality: Stronger. Ofc, skills like Artillery and Reload doesn't matter for tanks that don't have artillery strike or has an autoloader. They feel like a…REMAKE: this video, I explain all the crew skills currently in the game. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Expert crew will increase 3 slots to every skill. ago. I see, thx. The only skills you really NEED for a fighter are the G Force Tolerance, Stamina, Vitality & Weapon Maintenance skills. These can be how quickly aircraft are repaired by the ground crew on the airfield, how fast a tank's. Now I'm giving it another shot, and I must say it's pretty amazing. So a premium plane/tank or a plane with a plane/tank with a talisman would work best. Then the visions for the pilot. Use your laser rangefinder. These can be how quickly aircraft are repaired by ground crew on the airfield, how fast the. Scouts need keen vision but it's certainly not wasted on any ground unit. For one nation with premium and talisman and 6 slots it is sth around 4000h for just top BR. If it's the same as the earlier gold crew symbol, it just means that you have a shit-ton of crew points that you can spend. Now as to what they do, this is based off my educated guess based on experience and what I assume the individual crew member is responsible for. (That has the crew you want to use) Then select the new vehicle you want to use to the empty garade slot. Vitality - you get pilot sniped a lot less. It would take 35. Hello, I have looked around quite a bit and I can't find any ''crew point allocation guide''. now I don’t mind the prices. Basic, expert then ace and yes for air, i dont play tanks much. . Some exceptions: if you have a crew dedicated to tank destroyers/long range snipers (like a properly played Tiger), driving may be less of a priority. Sure you can always make adjustements based on player preference, but this should be a pretty good start. Even more if you consider the confusion with those "gunner" tabs of airplane crews and now the not working crew skills of tank crews! Gojyin. I would imagine that like aircraft skills, crew just take so much damage that double health means nothing. Currently crew skills and expert/ace crews require lots of gridning to get good. Repair speed is more of a concern in AB, but is not a priority, upgrade it up to a point you feel confortable with. For instance, the Bf 109 F-4/trop requires repair rank 3. Other useful stats are Radio Communication, Artillery Accuracy & Calling Time and Rangefinding. The faster you get back in action, the better. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. . Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. The expert qualification cost is 590,000 SL. Canada • Additional comment actions. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Expert level is done with silver lions, to ace the crew you either need to spend gold on it, or grind it a lot after finishing its upgrades (you get a progressively larger discount on the gold cost, followed by simply getting the ace crew for free). One point on keen vision of each crew for starters, this skill only works when the crew member it's looking in the enemy tank direction. Alle Diskussionen Screenshots Artworks Übertragungen Videos Neuigkeiten Guides Rezensionen. The other skills can come next but these are priorities as these are crucial to your survival. Remember crew xp is equal to 3% of RP in arcade battles, and 1% of RP in realistic and sim. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc. my main crew is 45, then theres a 35, a 23 and a 11. You end up with a kind of priority curve of how you spend your crew experience where you have 4 tiers of priority. If you notice you're performing well in terms of damage control, but a certain trait such as reload or crew loss kills you, consider making those a priority if you can. 000 GE to maximize crew for airplane. pretty much the title. pretty much the title. (IIRC) If you hover over the "Upgrade qualification to X" button it shows you the bonus applied (+3 for expert and +2 for ace). 3 Likes. but I've recently started playing tanks seriously and I'm not sure how to split it. The lowest number nest to the skill means that skill is a priority. For all tanks in a nation it would be more than 5 years of constant grind. Adding qualifications this way gets you a massive increase to some important skills, and the first one only costs Lions, which are relatively easy to get. 1 Leadership, Main caliber reload speed, Auxiliary caliber reload speed, Ship control, Breach repair, Fire extinguishing, Survive leadership. ago. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. In arcarde you need for both bombers and fighters reduced reload times and in HB reduced repair times. 87 votes, 21 comments. Field Repair (crew average): Repairs the vehicle faster during battle. Should I prioritize by crew member or shared skill sets? There are so many skills that it gets a bit confusing and I don't know what the most efficient skill is to try and max. Crew skill, to me, has been a longstanding issue in War Thunder since it’s conception. but I've recently started playing tanks seriously and I'm not sure how to split it. Agility (crew average): Replaces a knocked out crew member more quickly. Then spread the rest between other crew''s vitality, repair and agility. You can do something similar with tank crews. And the rank repair with the repair skill or it will be useless the repair skill alone. First, have a "bomber crew slot". The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. It provided a good crew experience base layer and now flying out completes the crew training. Let me know if you have any questions in the comments below. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. Try playing the same tank on a 60+ skill crew and a fresh crew. All Discussions. pretty much the title. Ghost5422. IE: Tier 3 plane (damaged in game) + Repair rank 1 and repair speed 1 = 25 seconds airfield time. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. 77 “Advancing Storm”, we present a new system for loading ammo in tanks during battle. (IIRC) If you hover over the "Upgrade qualification to X" button it shows you the bonus applied (+3 for expert and +2 for ace). pretty much the title. Damage control skills - Reload skills - Leadership - AA skills. Lower caliber weapons will make your crew a little bit more bullet spongy. A basic guide to crew skills in WT to help out any new players. I have a T-72 with driver, gunner and commander, and my question is: if I improve the "loader" or the "radio operator" ability to repair, does it improve the repair speed?pretty much the title. And I believe wargaming has far higher total profits than WT even though their economy is more friendly, so the "gaijin has to make money it's not a charity. 391K subscribers in the Warthunder community. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. e. 1s faster reload on my cruiser's cannons, 1. That's not exactly how it works. Each star requires a bigger amount of experience for a. Today we would like to give you an insight into aircraft crew skills and qualifications. but I've recently started playing tanks seriously and I'm not sure how to split it. ?Keen vision - (Max 1626) This skill affects the pilot’s visual range in the area visible from the cockpit; i. Crew Skills Need to Be Removed. pretty much the title. Then Ground Crew Skills Then it kind of doesn't matter, I don't think Keen Vision and Awareness are super duper important but neither is vitality. These don't really play a role in War Thunder and are expendable crew members and replacements. This applies to agility as well I believe. Ace crew: Up to 100% vehicle proficiency. War Thunder. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. So I am seeing a few people say the following tank crew kills should be focused on. I go every single piece of information about crews and how to have the best crews possible. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. They can dictate a win in a 1v1 where you might need to repair faster or get you gun on target ASAP. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. After that leadership on commander is pretty solid. CanUPlsUninstall. . Artillery Accuracy (Radio): Tighter zone for artillery barrage => more chance of hitting something Usually the special skills of the crew is the best to prioritize, without autoloader the loader skill is the most important to prioritize, after that the gunner targeting and commander leadership, then the driver skill, the radio comm, and the artillery skill last, among the common skills field repair is the most important to other common. 2017 @ 8:35pm. +2 Needs to be priority 100%. #1. Gun reloading is first priority, then gun targeting, then driving, then agility/repair equally among crew members. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. The training cost is 170,000 SL. Everybody of us knows the problem when your gunner is badly wounded (red) and turns the turret with like 1 degree per hour so I thought wouldn't it…Each skill that can be upgraded is detailed more on the crew skills page. every time you get rp with a vehicle in that crew a % of that will be turned into crew experience points. 2. Cman1200. I go over everything from the complicated to the simple, including crew interchangeability to reload speeds. Unless you put them on holiday, (I think) all crews will appear in this horizontal listing. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. -agility and vitality. As is Agility. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. See moreUsually the special skills of the crew is the best to prioritize, without autoloader the loader skill is the most important to prioritize, after that the gunner targeting and commander. Crew skills are individually not so important, but because there's so many of. but I've recently started playing tanks seriously and I'm not sure how to split it. Agility (crew average): Replaces a knocked out crew member more quickly. Although often overlooked, these skills can increase your tank's performance by a significant amount. Although your great skill and masterful tactical aptitude will surely ensure you emerge from most battles unscathed, every now and again, through pure bad luck or unsporting enemy behaviour, you might get shot down. Coolmanuel10. Field Repair (crew average): Repairs the vehicle faster during battle. A huge impact to your skill is the last tab, where you can increase the level for that crew on a particular plane. Anyhelp would be appreciated and im currently on the b-25j if that makes a diiference. But someone else will know better. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. Personally, I go for the specialized skill first (reload+leadership, driving+aiming then comms), since they have a big impact on your crew for a low amount of pts. . rolls along the lines of. . It can also engage anti-radiation missiles. Basics. Crew skill only makes things easier and slightly more predictable. Firstly yes they do make a difference, I upgraded my tank crew in realistic battle to lvl 868, my reload times are fantastic, my crew survival rate is amazing and my recovery is very good. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. . Outside of a crew of 1 commander only, 100% crew is a fiction. pretty much the title. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. pretty much the title. Tod. USSR has good planes with good turning, climb and maneuvarability, but you are heavily punished for not having good aim because of low ammunition. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. i don't really play aircraft or ships a lot so. Hey, I would like to know the best skills to distribute crew experience to. general, air-rb. War Thunder MMO Action game Gaming comments sorted by Best Top New Controversial Q&A scooby_doo_shaggy La-200 Chad • Additional comment actions. ago. This is my personal progression. tank driving, targeting, and rangefinding skills. How do you retrain a crew? I'. Visibility for large objects – houses, rocks, hills – is calculated on the server side. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. The main difference comes from the limited Allison power plant and its formidable armament of. Gtol>Keenvision>Stam>Awareness>all others. Legacy187. One point on keen vision of each crew for starters, this skill only works when the crew member it's looking in the enemy tank direction. Visibility - (Max 1626) This skill affects the vision range around the aircraft. Trained crew: Up to 50% vehicle proficiency (each full bar is 10% for that particular skill) Expert crew: Up to 80% vehicle proficiency. A player with a 100 aced crew will survive more shots. Put a cost (in SL) on it, make it only available in certain timeframes (every 2 months, whatever), but I think this a very important and also fair option. So the average speed of leveling in all three modes is approximately equal. what crew skills shoild i improve first? thank you. War Thunder features a complex and detailed ‘skill tree’ type library of planes for each playable country. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. pretty much the title. S. War Thunder. My personal Discount Code: skill or crew points is an imp. Adjustement for other difficulty settings are at the end of the post, I might do. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. Now the more tricky part is how to actually spend your points. Also even on bombers the skills are pretty useless. tank driving, targeting, and rangefinding skills. It may function a bit differently on your lower level crews. The rest of the crew do their own thing, but the priority when crew are lost are the Driver and Gunner. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Repairing. The best skills to spend crew points on first are vitality, precision, and accuracy. That can be spent on skills, Advice---Max out Repair Speed and keep Repair rank to the corresponding rank of the plane you fly. • 5 yr. If your crew level is low and it's annoying you, then yes buy some crew skills and put it all into stamina, g-tolerance and vitality first, then gunner skills so you don't jam your guns, followed by repairing/rearming to reduce repair/rearm times. BurgerSupreme • 8 yr. Ability to reset all invested crew xp points (for ~100 GE fee) so that you can re-prioritize skills. Ever since the last patch where any damage done to your pilot is equivalent to the loss of tail control, vitality is pretty much at the bottom of your priority. One of these changes will be to the way in which players can see how skills actually affect their crew. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Best places to target are the middle side of the. Also who need 10 experienced crew when only one airplane have 9 crewsIf you're looking to spend eagles on crew points, wait until there's a 50% off deal on Accelerated Training. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. . It could change your priority based on what vehicles the crew is typically used for. Obviously, skills such as "G-tolerance" are not as useful for a bomber pilot so you can skip it. Remember to flair. The mode you choose dictates how many crew points you get for your performed actions. Expert crew is double the price of crewing the tank and the same price as purchasing the tank. Keen vision is not useless mate it helps a lot especially in RB and sim but wait for the 50% off sale coming in a couple. I focus on crewman specific stuff, max reloading on your loader is a very obvious and driving etc. The P-51 Mustang retains a lot of the traits that may be found in its later variants. like reloading, targeting, repair, and agility. Best way to me: parctice and memory. Spend a bit of time in the test range for whatever gun you are using. This isn't a skill debate. 6. Fighters need mainly G-tolerance and vitaly and after that the other skills on that tab. Sep 9, 2022 @ 10:21am I didn't know the answer myself and. Ability to upgrade a crew to be able to be assigned 1 vehicle of each type (air, ground & naval) at the same time - huge improvement for everyone who switches between AB & RB or plays various combined arms game modes. Basics. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. 30% is. Leadership*1: Boosts every other skill by 5% Crew Interchangeability*1: Allows you to take nonfatal hits. Crew qualifications are an INCREDIBLY important part of making your vehicle as effective as possible in War Thunder, yet it isn't understood by everyone who. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Also, they're god-awful to fly without high crew stats in g-tolerance because it's difficult to bleed speed and high speed turns pull so many g's that untrained crews black out very quickly. 5 km, and I do believe that it also affects the speed of it. Alternate between them as the lower levels are so much cheaper. The cost in points to advance. Bomber need vitality for its pilot and gunner. but I've recently started playing tanks seriously and I'm not sure how to split it. The total crew skill is averaged over the entire crew. Yeah if you are only going to use single crew member planes in that crew slot, the defensive armament tab is mostly a waste. For 1 seater planes (fighters,strike,etc) anything in the pilot tab and logistical services. There is another way to develop the crew - buying. Remember, crew points are pooled per. Before I say what crew skill I prioritize in is the gamemode that I play important to mention? I've played both AB and RB and I prefer AB much more than RB. That said, late game there's no heavies so artillery skills wouldn't be wasted. Repair rank I usually chose 1 crew and let it be my "mechanic crew" and invest heavily on repair rank there, up to a point its rank matches the aircraft i fly. These don't really play a role in War Thunder and are expendable crew members and replacements. 4. but I've recently started playing tanks seriously and I'm not sure how to split it. smittywjmj. This game system is entirely optional, which means that both a novice and experienced player in War Thunder can achieve the best results, even when using inexperienced crews. Laser rangefinders are somewhat overlooked on most of the top tier Mbts, but being able to instantly find the range of any tank out to 5km is a blessing for hitting weak spots and the such. but I've recently started playing tanks seriously and I'm not sure how to split it. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Descriptions should include more informations. Previously, any reloading was based on the following principle: the player could fire all shells. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. but I've recently started playing tanks seriously and I'm not sure how to split it. Bombers want points in defensive armament, but don't care about. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Loading, aiming, leadership for tanks. The impact can be quite. • 8 mo. ago. Vitality, agility, range finding (if you can't look at a target in your scope and automatically know the ranging), radio communication and the two artillery ones would come next. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. At most, getting the crew skills to their maximum will give a relative increase of +5 for each skill. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. S. but I've recently started playing tanks seriously and I'm not sure how to split it. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. Crew Skills Pilot skills apply to all aircraft, Gunner skills are only useful if an aircraft. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. Crew skills are something that every War Thunder player encounters pretty much as soon as they start to play the game. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. pretty much the title. I go wi the best in a tier of modifications then finish the tier. You can also purchase it. With the help of skills and qualifications, pilots can adapt the game to their own. but I've recently started playing tanks seriously and I'm not sure how to split it. pretty much the title. If you're somewhat advanced into the game, understand that not all types of planes prioritize the same skills. Main guns don't have an accuracy skill. . It's one of my last priorities, along with the radio's artillery skills. More durable pilots! This skill makes your crew die later instead of sooner. In all, if you leave 2 crew members alive in the target tank, they will take the places of the Driver and Gunner after a. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. but I've recently started playing tanks seriously and I'm not sure how to split it. such as crew skill changes, spotting advantages, etc… for 2 seater jets, but after waiting a month for. Very important getting these are top priority. I'm not new, and I know it affects crew replacement time, I want to know by how much, if it affects the speed of getting a new crew from cap, and how it changes with the skill level of each separate crewmember like say my gunner has max agility and is replaced by a 0 level loader vs a max level loader replacing a min level gunner, which is the faster one. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. 3 (RB). say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. BMO_ON • 2 yr. . And last is the driver skill, in not bad but not on top of my priority list. Would you agree?9 March 2018 Development. In 1. In Realistic and Simulator battles you will receive approximately 1% of the research points earned for the aircraft the crew is flying in; in Arcade battles you gain 3%, but the experience is spread among multiple crews. RB is 1% of RP into Crew Skills, AB is 3% but even at 3% in AB it's still extremely grindy. And I don’t regret it. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. Leadership will also slightly improve all crew skills overall. So if you've spent 100 crew xp points in pilot vitality for aircraft then you won't have 100 crew xp points to spend on tank skills. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. It is expensive once you start rearranging, especially not at low tier. pretty much the title. There are 5 crew slots: Driver, Gunner, Loader, CC, Radio Op. 1 is a VTOL aircraft with thrust vectoring nozzles, which allow it to take off and land vertically. This can help increasing your crews overall performance. 3)Recruit Crew-- get more crews for the given country. Vitality for both pilot and gunner (co-pilot) are also useful. If anything the impact of crew skills should be made lesser. G-Tolerance and Stamina above all else. Not exactly, there is a common skill tab in the crew development view. M24 Chaffee is imo the best tier 2 US tank, good mobility, good gund, lots of smoke. Only exception is the german planes that can add gunpods, then I might try to get them first - extra guns helps a lot more than just slightly improved guns and ammo. The maximum amount of stars for each skill is five. However if you get 100 crew xp points while flying a plane but don't spend them then they can be used on tank skills instead. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. As long as you don't plan on using a bomber on that crew slot than there is literally no point in putting your points there. Discussion #214: Crew Skills. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted. (depending on how you do it) 68468 total crew xp. Even vitality, which slightly increases the crew's odds of surviving shrapnel/spalling; it's not often, but occasionally a gunner or driver survives a shot that should have killed them. This is a matter of pay-to-progress and how painfully obvious is/has been over the past 4 years of me playing. I do not recommend ‘acing’ tanks with GE — you will ace a crew if you play the tank enough after you ‘elite’ it. Also, if it's two rookies, I doubt having an aced Crew would really help at all if they don't understand the game [mechanics]. The expert qualification cost is 590,000 SL. The maximum distance at which he can detect the enemy. Crew skills are something that every War Thunder player encounters pretty much as soon as they start to play the game. Specialising crews is good. Subsc. To participate in battle with the VS-8, the boat must be allocated to a crew slot. I agree that there should be some penalty to taking a loader hit, but sometimes it seems a little much, especially when ONLY the loader was hit. but I've recently started playing tanks seriously and I'm not sure how to split it. Vitality. . Gun reloading is first priority, then gun targeting, then driving, then agility/repair equally among crew members. Army and U. Than agility who help on the switch from a dead crew member to another, like to replace the gunner with another non vital crew member. Note that not all tanks have five crew members.